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authorJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
committerJason Katz-Brown <jason@airbnb.com>2013-08-25 02:17:13 -0700
commit9306cb60c32082c5403931de0823a9fd5daa196c (patch)
treeca1b6eb695fdf3f0c2294e92416b272164bae642 /bogowinplayer.h
parent8fb2c681cecc01b46b0f4ba02d5cc177c4747b1c (diff)
Initial git commit.
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+/*
+ * Quackle -- Crossword game artificial intelligence and analysis tool
+ * Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301 USA
+ */
+
+#ifndef QUACKLE_BOGOWINPLAYER_H
+#define QUACKLE_BOGOWINPLAYER_H
+
+#include "computerplayer.h"
+#include "endgame.h"
+
+namespace Quackle
+{
+
+class SmartBogowin : public ComputerPlayer
+{
+public:
+ SmartBogowin();
+ virtual ~SmartBogowin();
+
+ virtual Move move();
+ virtual MoveList moves(int nmoves);
+ virtual ComputerPlayer *clone() { return new SmartBogowin; }
+
+ virtual bool isSlow() const;
+ virtual bool isUserVisible() const;
+ virtual double bogopoints(Move &move);
+
+protected:
+ int minIterations() const;
+ int maxIterations() const;
+
+ Endgame m_endgame;
+
+ int m_additionalInitialCandidates;
+ int m_minIterationsPerSecond;
+ int m_maxIterationsPerSecond;
+ int m_nestedMinIterationsPerSecond;
+ int m_nestedMaxIterationsPerSecond;
+
+ bool m_inferring;
+};
+
+inline bool SmartBogowin::isSlow() const
+{
+ return true;
+}
+
+inline bool SmartBogowin::isUserVisible() const
+{
+ return true;
+}
+
+inline int SmartBogowin::minIterations() const
+{
+ if (currentPosition().nestedness() > 0)
+ return m_nestedMinIterationsPerSecond * m_parameters.secondsPerTurn;
+
+ return m_minIterationsPerSecond * m_parameters.secondsPerTurn;
+}
+
+inline int SmartBogowin::maxIterations() const
+{
+ if (currentPosition().nestedness() > 0)
+ return m_nestedMaxIterationsPerSecond * m_parameters.secondsPerTurn;
+
+ return m_maxIterationsPerSecond * m_parameters.secondsPerTurn;
+}
+
+}
+#endif