'use strict'; /* TODO: - draw lines btwn vertex positions and uvs - synthlike interface? (change name to fraxynth?) - grid */ let gl; let program_main; let program_post; let vertex_buffer_rect; let vertex_buffer_main; let vertex_data_main; let page; let canvas; let ui_canvas; let ui_ctx; let framebuffer; let framebuffer_color_texture; let sampler_texture; let current_time; let ui_shown = true; let ui_div; let viewport_width, viewport_height; let shift_key = false, ctrl_key = false; let width = 1920, height = 1920; window.addEventListener('load', startup); function set_ui_shown(to) { ui_shown = to; ui_div.style.visibility = to ? 'visible' : 'collapse'; page.dataset.uiShown = to ? '1' : '0'; } function rgba_hex_to_float(hex) { if (hex.length !== 7 && hex.length !== 9) { return null; } let r = parseInt(hex.substr(1, 2), 16) / 255; let g = parseInt(hex.substr(3, 2), 16) / 255; let b = parseInt(hex.substr(5, 2), 16) / 255; let a = hex.length <= 7 ? 1 : parseInt(hex.substr(7, 2), 16) / 255; if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) { return null; } let color = { r: r, g: g, b: b, a: a, }; Object.preventExtensions(color); return color; } function rgba_float_to_hex(flt) { function comp(x) { x = Math.round(x * 255); if (x < 0) x = 0; if (x > 255) x = 255; let s = x.toString(16); while (s.length < 2) { s = '0' + s; } return s; } return '#' + comp(flt.r) + comp(flt.g) + comp(flt.b) + comp(flt.a); } function update_key_modifiers_from_event(e) { shift_key = e.shiftKey; ctrl_key = e.ctrlKey; } function update_shader() { let source = get_shader_source(); let fragment_code = ` #ifdef GL_ES precision highp float; #endif uniform sampler2D u_texture; uniform float u_time; varying vec2 uv; vec3 get_color() { ${source} } void main() { gl_FragColor = vec4(get_color(), 1.0); } `; const vertex_code = ` attribute vec2 v_pos; varying vec2 uv; void main() { uv = v_pos * 0.5 + 0.5; gl_Position = vec4(v_pos, 0.0, 1.0); } `; program_main = compile_program('main', {'vertex': vertex_code, 'fragment': fragment_code}); } function on_key_press(e) { update_key_modifiers_from_event(e); let code = e.keyCode; if (e.target.tagName === 'INPUT') { return; } console.log('key press', code); switch (code) { case 32: // space if (canvas_is_target) perform_step(); break; case 9: // tab set_ui_shown(!ui_shown); e.preventDefault(); break; case 13: // return update_shader(); break; } } function on_key_release(e) { update_key_modifiers_from_event(e); } function on_mouse_move(e) { update_key_modifiers_from_event(e); } function distance(p0, p1) { let dx = p0.x - p1.x; let dy = p0.y - p1.y; return Math.sqrt(dx * dx + dy * dy); } function on_click(e) { update_key_modifiers_from_event(e); if (!ui_shown) { return; } } function float_glsl(f) { if (isNaN(f)) return '(0.0 / 0.0)'; if (f === Infinity) return '1e+1000'; if (f === -Infinity) return '-1e+1000'; let s = f + ''; if (s.indexOf('.') !== -1 || s.indexOf('e') !== -1) return s; return s + '.0'; } class GLSLGenerationState { constructor(widgets) { this.widgets = widgets; this.code = []; this.variable = 0; this.has_error = false; } next_variable() { this.variable += 1; return 'v' + this.variable; } add_code(code) { this.code.push(code); } error(message) { this.has_error = true; show_error(message); } get_code() { return this.code.join(''); } compute_input(input) { if (this.has_error) return null; let f = parseFloat(input); if (!isNaN(f)) return { code: float_glsl(f), type: 'float' }; if (input[0] === '#') { let color = rgba_hex_to_float(input); if (color === null) { this.error('bad color: ' + input); return null; } return input.length === 7 ? { code: `vec3(${float_glsl(color.r)},${float_glsl(color.g)},${float_glsl(color.b)})`, type: 'vec3' } : { code: `vec3(${float_glsl(color.r)},${float_glsl(color.g)},${float_glsl(color.b)},${float_glsl(color.a)})`, type: 'vec4' }; } // TODO: comma separated vectors let dot = input.lastIndexOf('.'); let output = 'out'; if (dot !== -1) { output = input.substr(dot + 1); input = input.substr(0, dot); } let widget = this.widgets['-' + input]; if (widget === undefined) { this.error('cannot find ' + input); return null; } return this.compute_widget_output(widget, output); } compute_widget_output(widget, output) { if (this.has_error) return null; if (!(output in widget.outputs)) { this.error('function ' + widget.func + ' has no output ' + output); return null; } if (widget.outputs[output] !== null) { // already computed return widget.outputs[output]; } let ret = null; switch (widget.func) { case 'mix': { let src1 = this.compute_input(widget.inputs['src1']); let src2 = this.compute_input(widget.inputs['src2']); let mix = this.compute_input(widget.inputs['mix']); if (this.has_error) return null; let type = src1.type; let v = this.next_variable(); this.add_code(`${type} ${v} = mix(${src1.code}, ${src2.code}, ${mix.code});\n`); ret = {type: type, code: v}; } break; case 'output': ret = this.compute_input(widget.inputs['value']); break; default: console.assert(false, 'bad function'); break; } console.assert(output !== null, 'ret not set'); widget.outputs[output] = ret; return ret; } } function get_shader_source() { let widgets = {}; let output_widget = null; for (let widget_div of document.getElementsByClassName('widget')) { let names = widget_div.getElementsByClassName('name'); console.assert(names.length <= 1, 'multiple name inputs for widget'); let name = names.length > 0 ? names[0].value : null; let func = widget_div.dataset.func; let inputs = {}; for (let input of widget_div.getElementsByClassName('in')) { let name = input.getElementsByTagName('label')[0].innerText; inputs[name] = input.getElementsByTagName('input')[0].value; } let widget = { func: func, inputs: inputs, outputs: {}, }; for (let output of widget_div.getElementsByClassName('out')) { widget.outputs[output.innerText] = null; } if (name !== null) { widgets['-' + name] = widget; } if (func === 'output') { output_widget = widget; } } let state = new GLSLGenerationState(widgets); if (output_widget === null) { state.error('no output color'); return; } output_widget.outputs['out'] = null; let output = state.compute_widget_output(output_widget, 'out'); state.add_code(`return ${output.code};\n`) let code = state.get_code(); return code; } function startup() { page = document.getElementById('page'); canvas = document.getElementById('canvas'); ui_div = document.getElementById('ui'); gl = canvas.getContext('webgl'); if (gl === null) { // support for very-old-but-not-ancient browsers gl = canvas.getContext('experimental-webgl'); if (gl === null) { show_error('your browser doesnt support webgl.\noh well.'); return; } } program_main = compile_program('main', { 'vertex': ` attribute vec2 v_pos; varying vec2 uv; void main() { uv = v_pos * 0.5 + 0.5; gl_Position = vec4(v_pos, 0.0, 1.0); }`, 'fragment': ` #ifdef GL_ES precision highp float; #endif uniform sampler2D u_texture; uniform float u_time; varying vec2 uv; void main() { vec2 u = pow(uv,vec2(1.2 + 0.4 * sin(u_time))); vec2 k =floor(3.0 * u); int i = int(k.y * 3.0 + k.x); if (i == 4) discard; vec3 sample = texture2D(u_texture, mod(3.0*u, 1.0)).xyz; float h = mod(float(i) * 5.0, 8.0) / 8.0; sample = vec3( mix(sample.x, sample.z, h), mix(sample.y, sample.x, h), mix(sample.z, sample.y, h) ); gl_FragColor = vec4(mix(sample, vec3(1.0,0.0,0.0), 0.2),1.0); } ` }); if (program_main === null) { return; } program_post = compile_program('post', { 'vertex': ` attribute vec2 v_pos; varying vec2 uv; void main() { uv = v_pos * 0.5 + 0.5; gl_Position = vec4(v_pos, 0.0, 1.0); } `, 'fragment': ` #ifdef GL_ES precision highp float; #endif uniform sampler2D u_texture; varying vec2 uv; void main() { gl_FragColor = texture2D(u_texture, uv); } `, }); if (program_post === null) { return; } vertex_buffer_rect = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_rect); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0 ]), gl.STATIC_DRAW); vertex_buffer_main = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_main); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0 ]), gl.STATIC_DRAW); framebuffer_color_texture = gl.createTexture(); sampler_texture = gl.createTexture(); set_up_framebuffer(); frame(0.0); window.addEventListener('keydown', on_key_press); window.addEventListener('keyup', on_key_release); window.addEventListener('mousemove', on_mouse_move); window.addEventListener('click', on_click); } function frame(time) { current_time = time * 1e-3; let ui_width = ui_shown ? ui_div.offsetWidth : 0; let page_width = page.offsetWidth - ui_width; let page_height = page.offsetHeight; let aspect_ratio = width / height; let canvas_x = 0, canvas_y = 0; if (page_width / aspect_ratio < page_height) { // landscape mode canvas_y = Math.floor((page_height - viewport_height) * 0.5); viewport_width = page_width; viewport_height = Math.floor(page_width / aspect_ratio); } else { // portrait mode canvas_x = Math.floor((page_width - viewport_width) * 0.5); viewport_width = Math.floor(page_height * aspect_ratio); viewport_height = page_height; } canvas.width = viewport_width; canvas.height = viewport_height; canvas.style.left = ui_width + canvas_x + 'px'; canvas.style.top = canvas_y + 'px'; let step = true; if (step) { perform_step(); } gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.viewport(0, 0, viewport_width, viewport_height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program_post); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_rect); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.uniform1i(gl.getUniformLocation(program_post, 'u_texture'), 0); let v_pos = gl.getAttribLocation(program_post, 'v_pos'); gl.enableVertexAttribArray(v_pos); gl.vertexAttribPointer(v_pos, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); if (requestAnimationFrame == null) { show_error('your browser doesnt support requestAnimationFrame.\noh well.'); return; } requestAnimationFrame(frame); } function perform_step() { if (width === -1) { // not properly loaded yet return; } gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.viewport(0, 0, width, height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program_main); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.uniform1i(gl.getUniformLocation(program_main, 'u_texture'), 0); gl.uniform1f(gl.getUniformLocation(program_main, 'u_time'), current_time % 3600); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_main); let v_pos = gl.getAttribLocation(program_main, 'v_pos'); gl.enableVertexAttribArray(v_pos); gl.vertexAttribPointer(v_pos, 2, gl.FLOAT, false, 8, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); } function compile_program(name, shaders) { let program = gl.createProgram(); for (let type in shaders) { let source = shaders[type]; let gl_type; if (type === 'vertex') { gl_type = gl.VERTEX_SHADER; } else if (type === 'fragment') { gl_type = gl.FRAGMENT_SHADER; } else { show_error('unrecognized shader type: ' + type); } let shader = compile_shader(name + ' ' + type, gl_type, source); gl.attachShader(program, shader); } gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { show_error('Error linking shader program:\n' + gl.getProgramInfoLog(program)); return null; } return program; } function set_up_framebuffer() { framebuffer = gl.createFramebuffer(); let sampler_pixels = new Uint8Array(width * height * 4); sampler_pixels.fill(0); set_up_rgba_texture(sampler_texture, width, height, sampler_pixels); set_up_rgba_texture(framebuffer_color_texture, width, height, null); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, framebuffer_color_texture, 0); let status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); if (status !== gl.FRAMEBUFFER_COMPLETE) { show_error('Error: framebuffer incomplete (status ' + status + ')'); return; } } function set_up_rgba_texture(texture, width, height, pixels) { gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } function compile_shader(name, type, source) { let shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { show_error('Error compiling shader ' + name + ':\n' + gl.getShaderInfoLog(shader)); return null; } return shader; } function show_error(error) { document.getElementById('error-message').innerText = error; document.getElementById('error-dialog').showModal(); }