'use strict'; /* TODO: - draw lines btwn vertex positions and uvs - synthlike interface? (change name to fraxynth?) - grid */ let gl; let program_main; let program_post; let vertex_buffer_rect; let vertex_buffer_main; let vertex_data_main; let page; let canvas; let ui_canvas; let ui_ctx; let framebuffer; let framebuffer_color_texture; let sampler_texture; let current_time; let ui_shown = true; let ui_div; let viewport_width, viewport_height; let shift_key = false, ctrl_key = false; let width = 1920, height = 1920; window.addEventListener('load', startup); function set_ui_shown(to) { ui_shown = to; ui_div.style.visibility = to ? 'visible' : 'collapse'; page.dataset.uiShown = to ? '1' : '0'; } function rgba_hex_to_float(hex) { if (hex.length !== 7 && hex.length !== 9) { return null; } let r = parseInt(hex.substr(1, 2), 16) / 255; let g = parseInt(hex.substr(3, 2), 16) / 255; let b = parseInt(hex.substr(5, 2), 16) / 255; let a = hex.length <= 7 ? 1 : parseInt(hex.substr(7, 2), 16) / 255; if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) { return null; } let color = { r: r, g: g, b: b, a: a, }; Object.preventExtensions(color); return color; } function rgba_float_to_hex(flt) { function comp(x) { x = Math.round(x * 255); if (x < 0) x = 0; if (x > 255) x = 255; let s = x.toString(16); while (s.length < 2) { s = '0' + s; } return s; } return '#' + comp(flt.r) + comp(flt.g) + comp(flt.b) + comp(flt.a); } function update_key_modifiers_from_event(e) { shift_key = e.shiftKey; ctrl_key = e.ctrlKey; } function on_key_press(e) { update_key_modifiers_from_event(e); let code = e.keyCode; if (e.target.tagName === 'INPUT') { return; } console.log('key press', code); switch (code) { case 32: // space if (canvas_is_target) perform_step(); break; case 9: // tab set_ui_shown(!ui_shown); e.preventDefault(); break; case 13: // return get_shader_source(); break; } } function on_key_release(e) { update_key_modifiers_from_event(e); } function on_mouse_move(e) { update_key_modifiers_from_event(e); } function distance(p0, p1) { let dx = p0.x - p1.x; let dy = p0.y - p1.y; return Math.sqrt(dx * dx + dy * dy); } function on_click(e) { update_key_modifiers_from_event(e); if (!ui_shown) { return; } } class CodeState { constructor(widgets) { this.widgets = widgets; this.code = []; this.variable = 0; this.has_error = false; } next_variable() { this.variable += 1; return 'v' + this.variable; } add_code(code) { this.code.push(code); } error(message) { this.has_error = true; show_error(message); } } function float_glsl(f) { if (isNaN(f)) return '(0.0 / 0.0)'; if (f === Infinity) return '1e+1000'; if (f === -Infinity) return '1e-1000'; let s = f + ''; if (s.indexOf('.') !== -1 || s.indexOf('e') !== -1) return s; return s + '.0'; } function compute_input(state, input) { if (state.has_error) return null; let f = parseFloat(input); if (!isNaN(f)) return { code: float_glsl(f), type: 'float' }; if (input[0] === '#') { let color = rgba_hex_to_float(input); if (color === null) { state.error('bad color: ' + input); return null; } return input.length === 7 ? { code: `vec3(${float_glsl(color.r)},${float_glsl(color.g)},${float_glsl(color.b)})`, type: 'vec3' } : { code: `vec3(${float_glsl(color.r)},${float_glsl(color.g)},${float_glsl(color.b)},${float_glsl(color.a)})`, type: 'vec4' }; } // TODO: comma separated vectors let dot = input.lastIndexOf('.'); let output = 'out'; if (dot !== -1) { output = input.substr(dot + 1); input = input.substr(0, dot); } let widget = state.widgets['-' + input]; if (widget === undefined) { state.error('cannot find ' + input); return null; } return compute_widget_output(state, widget, output); } function compute_widget_output(state, widget, output) { if (state.has_error) return null; if (!(output in widget.outputs)) { state.error('function ' + widget.func + ' has no output ' + output); return null; } if (widget.outputs[output] !== null) { // already computed return widget.outputs[output]; } let ret = null; switch (widget.func) { case 'mix': { let src1 = compute_input(state, widget.inputs['src1']); let src2 = compute_input(state, widget.inputs['src2']); let mix = compute_input(state, widget.inputs['mix']); if (state.has_error) return null; let type = src1.type; let v = state.next_variable(); state.add_code(`${type} ${v} = mix(${src1.code}, ${src2.code}, ${mix.code});\n`); ret = {type: type, code: v}; } break; case 'output': ret = compute_input(state, widget.inputs['value']); break; default: console.assert(false, 'bad function'); break; } console.assert(output !== null, 'ret not set'); widget.outputs[output] = ret; return ret; } function get_shader_source() { let widgets = {}; let output_widget = null; for (let widget_div of document.getElementsByClassName('widget')) { let names = widget_div.getElementsByClassName('name'); console.assert(names.length <= 1, 'multiple name inputs for widget'); let name = names.length > 0 ? names[0].value : null; let func = widget_div.dataset.func; let inputs = {}; for (let input of widget_div.getElementsByClassName('in')) { let name = input.getElementsByTagName('label')[0].innerText; inputs[name] = input.getElementsByTagName('input')[0].value; } let widget = { func: func, inputs: inputs, outputs: {}, }; for (let output of widget_div.getElementsByClassName('out')) { widget.outputs[output.innerText] = null; } if (name !== null) { widgets['-' + name] = widget; } if (func === 'output') { output_widget = widget; } } if (output_widget === null) { state.error('no output color'); return; } let state = new CodeState(widgets); output_widget.outputs['out'] = null; let output = compute_widget_output(state, output_widget, 'out'); state.add_code(`return ${output.code};\n`) let code = state.code.join(''); console.log(code); return code; } function startup() { page = document.getElementById('page'); canvas = document.getElementById('canvas'); ui_div = document.getElementById('ui'); gl = canvas.getContext('webgl'); if (gl === null) { // support for very-old-but-not-ancient browsers gl = canvas.getContext('experimental-webgl'); if (gl === null) { show_error('your browser doesnt support webgl.\noh well.'); return; } } program_main = compile_program('main', ['main-vertex-shader', 'main-fragment-shader']); if (program_main === null) { return; } program_post = compile_program('post', ['post-vertex-shader', 'post-fragment-shader']); if (program_post === null) { return; } vertex_buffer_rect = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_rect); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0 ]), gl.STATIC_DRAW); vertex_buffer_main = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_main); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0 ]), gl.STATIC_DRAW); framebuffer_color_texture = gl.createTexture(); sampler_texture = gl.createTexture(); set_up_framebuffer(); frame(0.0); window.addEventListener('keydown', on_key_press); window.addEventListener('keyup', on_key_release); window.addEventListener('mousemove', on_mouse_move); window.addEventListener('click', on_click); } function frame(time) { current_time = time * 1e-3; let ui_width = ui_shown ? ui_div.offsetWidth : 0; let page_width = page.offsetWidth - ui_width; let page_height = page.offsetHeight; let aspect_ratio = width / height; let canvas_x = 0, canvas_y = 0; if (page_width / aspect_ratio < page_height) { // landscape mode canvas_y = Math.floor((page_height - viewport_height) * 0.5); viewport_width = page_width; viewport_height = Math.floor(page_width / aspect_ratio); } else { // portrait mode canvas_x = Math.floor((page_width - viewport_width) * 0.5); viewport_width = Math.floor(page_height * aspect_ratio); viewport_height = page_height; } canvas.width = viewport_width; canvas.height = viewport_height; canvas.style.left = ui_width + canvas_x + 'px'; canvas.style.top = canvas_y + 'px'; let step = true; if (step) { perform_step(); } gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.viewport(0, 0, viewport_width, viewport_height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program_post); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_rect); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.uniform1i(gl.getUniformLocation(program_post, 'u_texture'), 0); let v_pos = gl.getAttribLocation(program_post, 'v_pos'); gl.enableVertexAttribArray(v_pos); gl.vertexAttribPointer(v_pos, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); if (requestAnimationFrame == null) { show_error('your browser doesnt support requestAnimationFrame.\noh well.'); return; } requestAnimationFrame(frame); } function perform_step() { if (width === -1) { // not properly loaded yet return; } gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.viewport(0, 0, width, height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program_main); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.uniform1i(gl.getUniformLocation(program_main, 'u_texture'), 0); gl.uniform1f(gl.getUniformLocation(program_main, 'u_time'), current_time % 3600); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_main); let v_pos = gl.getAttribLocation(program_main, 'v_pos'); gl.enableVertexAttribArray(v_pos); gl.vertexAttribPointer(v_pos, 2, gl.FLOAT, false, 8, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); } function compile_program(name, shaders) { let program = gl.createProgram(); for (let i = 0; i < shaders.length; i++) { let shader_element = document.getElementById(shaders[i]); let source = shader_element.firstChild.nodeValue; let type = shader_element.getAttribute('type'); let gl_type; if (type === 'x-shader/x-vertex') { gl_type = gl.VERTEX_SHADER; } else if (type === 'x-shader/x-fragment') { gl_type = gl.FRAGMENT_SHADER; } else { show_error('unrecognized shader type: ' + type); } let shader = compile_shader(name + ' ' + type, gl_type, source); gl.attachShader(program, shader); } gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { show_error('Error linking shader program:\n' + gl.getProgramInfoLog(program)); return null; } return program; } function set_up_framebuffer() { framebuffer = gl.createFramebuffer(); let sampler_pixels = new Uint8Array(width * height * 4); sampler_pixels.fill(0); set_up_rgba_texture(sampler_texture, width, height, sampler_pixels); set_up_rgba_texture(framebuffer_color_texture, width, height, null); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, framebuffer_color_texture, 0); let status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); if (status !== gl.FRAMEBUFFER_COMPLETE) { show_error('Error: framebuffer incomplete (status ' + status + ')'); return; } } function set_up_rgba_texture(texture, width, height, pixels) { gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } function compile_shader(name, type, source) { let shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { show_error('Error compiling shader ' + name + ':\n' + gl.getShaderInfoLog(shader)); return null; } return shader; } function show_error(error) { document.getElementById('error-message').innerText = error; document.getElementById('error-dialog').showModal(); }