'use strict'; /* TODO: - skip UV specification if opacity === 1 - synthlike interface? (change name to fraxynth?) - grid */ let gl; let program_main; let program_post; let vertex_buffer_rect; let vertex_buffer_main; let vertex_data_main; let page; let canvas; let ui_canvas; let ui_ctx; let framebuffer; let framebuffer_color_texture; let sampler_texture; let current_time; let vertices_main = []; let vertices_changed = false; let ui_shown = true; let mouse_x, mouse_y; let viewport_width, viewport_height, viewport_scale; let ui_shape = []; let ui_vertex_positions = []; let ui_color_input; let ui_color_mix_input; let ui_div; const TOOL_TRIANGLE = 1; const TOOL_UV = 2; const TOOL_SELECT = 3; let ui_tool = TOOL_TRIANGLE; const vertex_radius = 10; let width = 1920, height = 1920; window.addEventListener('load', startup); function set_ui_shown(to) { ui_shown = to; ui_div.style.visibility = to ? 'visible' : 'collapse'; page.dataset.uiShown = to ? '1' : '0'; } function ui_get_color() { return ui_color_input.value; } function ui_get_color_mix() { let v = parseFloat(ui_color_mix_input.value); return !isNaN(v) && v >= 0.0 && v <= 1.0 ? v : 0.0; } function ui_get_color_rgba() { let alpha = Math.floor(ui_get_color_mix() * 255).toString(16); while (alpha.length < 2) { alpha = '0' + alpha; } return ui_get_color() + alpha; } function hex_to_rgba(hex) { return { r: parseInt(hex.substr(1, 2), 16) / 255, g: parseInt(hex.substr(3, 2), 16) / 255, b: parseInt(hex.substr(5, 2), 16) / 255, a: hex.length <= 7 ? 1 : parseInt(hex.substr(7, 2), 16) / 255, }; } function ui_escape_tool() { ui_vertex_positions = []; ui_shape = []; ui_tool = TOOL_SELECT; } function ui_set_tool(tool) { if (ui_tool === tool) { return; } ui_escape_tool(); ui_tool = tool; } function on_key_press(e) { let code = e.keyCode; if (e.target.tagName === 'INPUT') { return; } switch (code) { case 32: // space if (canvas_is_target) perform_step(); break; case 9: // tab set_ui_shown(!ui_shown); e.preventDefault(); break; case 27: // escape ui_escape_tool(); break; case 49: // 1 ui_set_tool(TOOL_SELECT); break; case 50: // 2 ui_set_tool(TOOL_TRIANGLE); break; } } function get_mouse_pos_from_event(e) { if (e.target !== canvas && e.target !== ui_canvas) { mouse_x = -1e10; mouse_y = -1e10; } else { mouse_x = e.offsetX / viewport_scale; mouse_y = e.offsetY / viewport_scale; } } function on_mouse_move(e) { get_mouse_pos_from_event(e); } function is_mouse_in_canvas() { return mouse_x >= 0 && mouse_y >= 0 && mouse_x < width && mouse_y < height; } function lerp(a, b, x) { return a + (b - a) * x; } function vertices_push_triangle(v0, v1, v2) { Object.preventExtensions(v0); Object.preventExtensions(v1); Object.preventExtensions(v2); vertices_main.push(v0); vertices_main.push(v1); vertices_main.push(v2); vertices_changed = true; } function vertices_push_quad(v0, v1, v2, v3) { vertices_push_triangle(v0, v1, v2); vertices_push_triangle(v0, v2, v3); } const VERTEX_POS = 0; const VERTEX_UV = 8; const VERTEX_COLOR = 16; const VERTEX_SIZE = 32; function vertices_to_uint8_array(vertices) { let array = new Uint8Array(vertices.length * VERTEX_SIZE); for (var i = 0; i < vertices.length; i++) { let vertex = vertices[i]; array.set(new Uint8Array((new Float32Array([vertex.pos.x, vertex.pos.y])).buffer), VERTEX_SIZE * i + VERTEX_POS); array.set(new Uint8Array((new Float32Array([vertex.uv.x, vertex.uv.y])).buffer), VERTEX_SIZE * i + VERTEX_UV); array.set(new Uint8Array((new Float32Array([vertex.color.r, vertex.color.g, vertex.color.b, vertex.color.a])).buffer), VERTEX_SIZE * i + VERTEX_COLOR); } return array; } function convert_viewport_pos_to_ndc(pos) { return { x: pos.x / width * 2 - 1, y: 1 - pos.y / height * 2, }; } function convert_viewport_pos_to_uv(pos) { return { x: pos.x / width, y: 1.0 - pos.y / height, }; } function on_click(e) { get_mouse_pos_from_event(e); if (!is_mouse_in_canvas()) { return; } if (!ui_shown) { return; } if (ui_is_editing_shape()) { let vertex = { x: mouse_x, y: mouse_y, }; Object.preventExtensions(vertex); ui_shape.push(vertex); switch (ui_tool) { case TOOL_TRIANGLE: if (ui_shape.length === 3) { ui_tool = TOOL_UV; ui_vertex_positions = ui_shape; ui_shape = []; } break; case TOOL_UV: if (ui_shape.length === ui_vertex_positions.length) { let pos = ui_vertex_positions; let uv = ui_shape; let vertices = []; for (let i in pos) { let color = hex_to_rgba(ui_get_color()); color.a = ui_get_color_mix(); vertices.push({ pos: convert_viewport_pos_to_ndc(pos[i]), uv: convert_viewport_pos_to_uv(uv[i]), color: color, }); } console.log(vertices); if (vertices.length === 3) { vertices_push_triangle(vertices[0], vertices[1], vertices[2]); } else if (vertices.length === 4) { vertices_push_quad(vertices[0], vertices[1], vertices[2], vertices[3]); } else { console.error('bad shape length'); } ui_tool = TOOL_TRIANGLE; ui_shape = []; ui_vertex_positions = []; } break; } } } function startup() { page = document.getElementById('page'); canvas = document.getElementById('canvas'); ui_div = document.getElementById('ui'); ui_canvas = document.getElementById('ui-canvas'); ui_color_input = document.getElementById('color-input'); ui_color_mix_input = document.getElementById('color-mix-input'); ui_ctx = ui_canvas.getContext('2d'); gl = canvas.getContext('webgl'); if (gl === null) { // support for very-old-but-not-ancient browsers gl = canvas.getContext('experimental-webgl'); if (gl === null) { show_error('your browser doesnt support webgl.\noh well.'); return; } } program_main = compile_program('main', ['main-vertex-shader', 'main-fragment-shader']); if (program_main === null) { return; } program_post = compile_program('post', ['post-vertex-shader', 'post-fragment-shader']); if (program_post === null) { return; } vertex_buffer_rect = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_rect); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0 ]), gl.STATIC_DRAW); vertex_buffer_main = gl.createBuffer(); /* sierpinski carpet for (let y = 0; y < 3; ++y) { for (let x = 0; x < 3; ++x) { if (x == 1 && y == 1) continue; let k = 2.0 / 3.0; let x0 = x * 2.0 / 3.0 - 1.0; let y0 = y * 2.0 / 3.0 - 1.0; let x1 = x0 + k; let y1 = y0 + k; let color = {r: 1.0, g: 0.5, b: 1.0, a: 0.1}; vertices_push_quad( {pos: {x: x0, y: y0}, uv: {x: 0.0, y: 0.0}, color: color}, {pos: {x: x1, y: y0}, uv: {x: 1.0, y: 0.0}, color: color}, {pos: {x: x1, y: y1}, uv: {x: 1.0, y: 1.0}, color: color}, {pos: {x: x0, y: y1}, uv: {x: 0.0, y: 1.0}, color: color}, ); } } { let k = 0.5 / 3.0; let color = {r: 0.5, g: 0.5, b: 1.0, a: 1.0}; vertices_push_quad( {pos: {x: -k, y: -k}, uv: {x: 0.0, y: 0.0}, color: color}, {pos: {x: k, y: -k}, uv: {x: 1.0, y: 0.0}, color: color}, {pos: {x: k, y: k}, uv: {x: 1.0, y: 1.0}, color: color}, {pos: {x: -k, y: k}, uv: {x: 0.0, y: 1.0}, color: color}, ); } */ framebuffer_color_texture = gl.createTexture(); sampler_texture = gl.createTexture(); set_up_framebuffer(); frame(0.0); window.addEventListener('keydown', on_key_press); window.addEventListener('mousemove', on_mouse_move); window.addEventListener('click', on_click); } function ui_is_editing_shape() { return ui_tool == TOOL_TRIANGLE || ui_tool == TOOL_UV; } function frame(time) { current_time = time * 1e-3; let page_width = page.offsetWidth; let page_height = page.offsetHeight; let aspect_ratio = width / height; let canvas_x = 0, canvas_y = 0; if (page_width / aspect_ratio < page_height) { // landscape mode canvas_y = Math.floor((page_height - viewport_height) * 0.5); viewport_width = page_width; viewport_height = Math.floor(page_width / aspect_ratio); } else { // portrait mode canvas_x = Math.floor((page_width - viewport_width) * 0.5); viewport_width = Math.floor(page_height * aspect_ratio); viewport_height = page_height; } viewport_scale = viewport_width / width; canvas.width = viewport_width; canvas.height = viewport_height; canvas.style.left = canvas_x + 'px'; canvas.style.top = canvas_y + 'px'; ui_canvas.width = viewport_width; ui_canvas.height = viewport_height; ui_canvas.style.left = canvas_x + 'px'; ui_canvas.style.top = canvas_y + 'px'; if (vertices_changed) { let vertex_data = vertices_to_uint8_array(vertices_main); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_main); gl.bufferData(gl.ARRAY_BUFFER, vertex_data, gl.DYNAMIC_DRAW); vertices_changed = false; } let step = true; if (step) { perform_step(); } gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.viewport(0, 0, viewport_width, viewport_height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program_post); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_rect); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.uniform1i(gl.getUniformLocation(program_post, 'u_texture'), 0); let v_pos = gl.getAttribLocation(program_post, 'v_pos'); gl.enableVertexAttribArray(v_pos); gl.vertexAttribPointer(v_pos, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); if (requestAnimationFrame == null) { show_error('your browser doesnt support requestAnimationFrame.\noh well.'); return; } requestAnimationFrame(frame); ui_ctx.clearRect(0, 0, width, height); if (ui_shown) { if (ui_tool === TOOL_UV) { ui_polygon(ui_vertex_positions, { strokeStyle: '#ffffff', fillStyle: '#ffffff44', }); } if (ui_is_editing_shape()) { let options_vertex, options_shape; if (ui_tool == TOOL_UV) { let color = '#3333ff'; options_vertex = { strokeStyle: color, fillStyle: color + '44' }; options_shape = options_vertex; } else { options_vertex = { strokeStyle: '#ffffff', fillStyle: ui_get_color() + '44', }; options_shape = { strokeStyle: '#ffffff', fillStyle: '#ffffff44', }; } if (ui_shape.length < 3 && is_mouse_in_canvas()) { // vertex where the mouse is ui_circle(mouse_x, mouse_y, vertex_radius, options_vertex); let vmouse = {x: mouse_x, y: mouse_y}; if (ui_shape.length === 1) { ui_line(ui_shape[0].x, ui_shape[0].y, vmouse.x, vmouse.y, options_shape); } else if (ui_shape.length === 2) { // triangle preview ui_polygon([ui_shape[0], ui_shape[1], vmouse], options_shape); } } for (let i in ui_shape) { let vertex = ui_shape[i]; if (i > 0 && ui_shape.length < 3) { let prev = ui_shape[i - 1]; ui_line(prev.x, prev.y, vertex.x, vertex.y, options_shape); } ui_circle(vertex.x, vertex.y, vertex_radius, options_vertex); } } } } function ui_circle(x, y, r, options) { x *= viewport_scale; y *= viewport_scale; ui_ctx.beginPath(); ui_ctx.strokeStyle = 'strokeStyle' in options ? options.strokeStyle : '#000'; ui_ctx.fillStyle = 'fillStyle' in options ? options.fillStyle : 'transparent'; ui_ctx.lineWidth = 'lineWidth' in options ? options.lineWidth : 2; ui_ctx.ellipse(x, y, r, r, 0, 0, 2 * Math.PI); ui_ctx.stroke(); ui_ctx.fill(); } function ui_line(x0, y0, x1, y1, options) { x0 *= viewport_scale; y0 *= viewport_scale; x1 *= viewport_scale; y1 *= viewport_scale; ui_ctx.beginPath(); ui_ctx.strokeStyle = 'strokeStyle' in options ? options.strokeStyle : '#000'; ui_ctx.lineWidth = 'lineWidth' in options ? options.lineWidth : 2; ui_ctx.moveTo(x0, y0); ui_ctx.lineTo(x1, y1); ui_ctx.stroke(); } function ui_polygon(vertices, options) { console.assert(vertices.length >= 3, 'polygon must have at least 3 vertices'); ui_ctx.beginPath(); ui_ctx.strokeStyle = 'strokeStyle' in options ? options.strokeStyle : '#000'; ui_ctx.fillStyle = 'fillStyle' in options ? options.fillStyle : 'transparent'; ui_ctx.lineWidth = 'lineWidth' in options ? options.lineWidth : 2; ui_ctx.moveTo(vertices[0].x * viewport_scale, vertices[0].y * viewport_scale); for (let i in vertices) { if (i == 0) continue; const v = vertices[i]; ui_ctx.lineTo(v.x * viewport_scale, v.y * viewport_scale); } ui_ctx.lineTo(vertices[0].x * viewport_scale, vertices[0].y * viewport_scale); ui_ctx.stroke(); ui_ctx.fill(); } function perform_step() { if (width === -1) { // not properly loaded yet return; } gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.viewport(0, 0, width, height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program_main); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.uniform4fv(gl.getUniformLocation(program_main, 'u_color'), [1.0, 1.0, 1.0, 1.0]); gl.uniform1i(gl.getUniformLocation(program_main, 'u_sampler_texture'), 0); gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer_main); let v_pos = gl.getAttribLocation(program_main, 'v_pos'); let v_uv = gl.getAttribLocation(program_main, 'v_uv'); let v_color = gl.getAttribLocation(program_main, 'v_color'); gl.enableVertexAttribArray(v_pos); gl.enableVertexAttribArray(v_uv); gl.enableVertexAttribArray(v_color); gl.vertexAttribPointer(v_pos, 2, gl.FLOAT, false, VERTEX_SIZE, VERTEX_POS); gl.vertexAttribPointer(v_uv, 2, gl.FLOAT, false, VERTEX_SIZE, VERTEX_UV); gl.vertexAttribPointer(v_color, 4, gl.FLOAT, false, VERTEX_SIZE, VERTEX_COLOR); gl.drawArrays(gl.TRIANGLES, 0, vertices_main.length); gl.bindTexture(gl.TEXTURE_2D, sampler_texture); gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); } function compile_program(name, shaders) { let program = gl.createProgram(); for (let i in shaders) { let shader_element = document.getElementById(shaders[i]); let source = shader_element.firstChild.nodeValue; let type = shader_element.getAttribute('type'); let gl_type; if (type === 'x-shader/x-vertex') { gl_type = gl.VERTEX_SHADER; } else if (type === 'x-shader/x-fragment') { gl_type = gl.FRAGMENT_SHADER; } else { show_error('unrecognized shader type: ' + type); } let shader = compile_shader(name + ' ' + type, gl_type, source); gl.attachShader(program, shader); } gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { show_error('Error linking shader program:\n' + gl.getProgramInfoLog(program)); return null; } return program; } function set_up_framebuffer() { framebuffer = gl.createFramebuffer(); let sampler_pixels = new Uint8Array(width * height * 4); sampler_pixels.fill(0); set_up_rgba_texture(sampler_texture, width, height, sampler_pixels); set_up_rgba_texture(framebuffer_color_texture, width, height, null); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, framebuffer_color_texture, 0); let status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); if (status !== gl.FRAMEBUFFER_COMPLETE) { show_error('Error: framebuffer incomplete (status ' + status + ')'); return; } } function set_up_rgba_texture(texture, width, height, pixels) { gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } function compile_shader(name, type, source) { let shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { show_error('Error compiling shader ' + name + ':\n' + gl.getShaderInfoLog(shader)); return null; } return shader; } function show_error(error) { document.getElementById('error-message').innerText = error; document.getElementById('error-dialog').showModal(); }