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diff --git a/README.md b/README.md new file mode 100644 index 0000000..9b9896a --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +## fractiform + +online shader thingamabob + +### JS features + +i have been pretty liberal about using modern javascript; +even though this could in theory run on IE it doesn't +(in particular it is very nice to have template literals). +that said, try to only use features that have at least as much +support as webgl2 (i.e. >94%). + +no, i do not want to use a "poly-fill". + +we use webgl2 (and consequently GLSL ES 3.00) because: +- having non-constant loops in shaders is nice +- there aren't that many browsers that support webgl and ES6 but not webgl2 (looking at caniuse.com, they probably + make up around 2% of browser usage) |