diff options
author | pommicket <pommicket@gmail.com> | 2023-09-06 22:40:08 -0400 |
---|---|---|
committer | pommicket <pommicket@gmail.com> | 2023-09-06 22:40:08 -0400 |
commit | c7b9db0d1bf3ae55c7e70207c636ced8606902ec (patch) | |
tree | 539995efe448a1eaa71ae3f11479c2b05c02cfb5 /pugl.js | |
parent | 6cb40e9bc8c5f15a0c5158fe2c65b507221e4b4d (diff) |
add some more widgets, cleanup
Diffstat (limited to 'pugl.js')
-rw-r--r-- | pugl.js | 294 |
1 files changed, 245 insertions, 49 deletions
@@ -76,7 +76,7 @@ const builtin_widgets = [ ${type} buffer(${type} x) { return x; }` - ).join('\n'), + ).join(''), ` //! .name: Slider //! .category: basic @@ -94,7 +94,8 @@ float slider(float x, float min_val, float max_val) { } `, ` -//! .name: Mix (lerp) +//! .name: Mix +//! .alt: lerp //! .category: basic //! .id: mix //! .description: weighted average of two inputs @@ -115,7 +116,7 @@ ${type} mix_(${type} a, ${type} b, ${type} x, int c) { return mix(a, b, x); } ` - ).join('\n'), + ).join(''), ` //! .name: Last frame //! .category: basic @@ -145,7 +146,7 @@ vec3 last_frame(vec2 pos, int wrap, int samp) { ` //! .name: Weighted sum //! .alt: weighted add -//! .category: math +//! .category: arithmetic //! .description: add two numbers or vectors with weights //! aw.name: a weight //! aw.default: 1 @@ -159,10 +160,10 @@ ${type} wtadd(${type} a, float aw, ${type} b, float bw) { return a * aw + b * bw; } ` - ).join('\n'), + ).join(''), ` //! .name: Add -//! .category: math +//! .category: arithmetic //! .description: add two numbers or vectors ` + @@ -172,10 +173,10 @@ ${type} add(${type} a, ${type} b) { return a + b; } ` - ).join('\n'), + ).join(''), ` //! .name: Subtract -//! .category: math +//! .category: arithmetic //! .description: subtract one number or vector from another ` + @@ -185,10 +186,10 @@ ${type} sub(${type} a, ${type} b) { return a - b; } ` - ).join('\n'), + ).join(''), ` //! .name: Multiply -//! .category: math +//! .category: arithmetic //! .description: multiply two numbers, scale a vector by a number, or perform component-wise multiplication between vectors ` + GLSL_FLOAT_TYPES.map( @@ -197,10 +198,10 @@ ${type} mul(${type} a, ${type} b) { return a * b; } ` - ).join('\n'), + ).join(''), ` //! .name: Divide -//! .category: math +//! .category: arithmetic //! .description: divide one number or vector by another ` + GLSL_FLOAT_TYPES.map( @@ -209,12 +210,14 @@ ${type} div(${type} a, ${type} b) { return a / b; } ` - ).join('\n'), + ).join(''), ` //! .name: Power -//! .category: math +//! .category: arithmetic //! .id: pow //! .description: take one number to the power of another +//! a.id: a +//! b.default: 0.5 ` + GLSL_FLOAT_TYPES.map( (type) => ` @@ -222,10 +225,10 @@ ${type} pow_(${type} a, ${type} b) { return pow(a, b); } ` - ).join('\n'), + ).join(''), ` //! .name: Modulo -//! .category: math +//! .category: arithmetic //! .id: mod //! .description: wrap a value at a certain limit //! a.name: a @@ -237,7 +240,7 @@ ${type} mod_(${type} a, ${type} b) { return mod(a, b); } ` - ).join('\n'), + ).join(''), ` //! .name: Square //! .category: geometry @@ -271,9 +274,9 @@ ${type2} square(${type} pos, ${type2} inside, ${type2} outside, ${type} size) { } ` ) - .join('\n'); + .join(''); }) - .join('\n'), + .join(''), ` //! .name: Circle //! .category: geometry @@ -295,7 +298,7 @@ ${type2} circle(${type} pos, ${type2} inside, ${type2} outside, ${type} size) { return dot(pos, pos) < 1.0 ? inside : outside; } ` - ).join('\n'), + ).join(''), ` //! .name: Comparator //! .category: basic @@ -319,7 +322,7 @@ ${type} compare(float cmp1, float cmp2, ${type} less, ${type} greater) { return cmp1 < cmp2 ? less : greater; } ` - ).join('\n'), + ).join(''), ` //! .name: Sine wave //! .category: curves @@ -363,7 +366,7 @@ ${type} sine_wave(int type, ${type} t, ${type} period, ${type} amp, ${type} phas return amp * v + center; } ` - ).join('\n'), + ).join(''), ` //! .name: Rotate 2D //! .category: geometry @@ -463,7 +466,7 @@ ${type} brightcont(${type} color, ${type} brightness, ${type} contrast) { return clamp((contrast + 1.0) / (1.0 - contrast) * (color - 0.5) + (brightness + 0.5), 0.0, 1.0); } ` - ).join('\n'), + ).join(''), ` //! .name: Clamp //! .category: basic @@ -483,7 +486,7 @@ ${type} clamp_(${type} x, ${type} minimum, ${type} maximum) { return clamp(x, minimum, maximum); } ` - ).join('\n'), + ).join(''), ` //! .name: Rotate 3D //! .id: rot3 @@ -530,7 +533,7 @@ ${type} remap(${type} x, ${type} a1, ${type} b1, ${type} a2, ${type} b2) { return (x - a1) / (b1 - a1) * (b2 - a2) + a2; } ` - ).join('\n'), + ).join(''), ` //! .name: Smoothstep //! .id: smoothstep @@ -557,11 +560,11 @@ ${type} smoothst(${type} t, ${type} t1, ${type} t2, ${type} out1, ${type} out2) return mix(out1, out2, smoothstep(t1, t2, t)); } ` - ).join('\n'), + ).join(''), ` //! .name: Arctangent //! .id: arctan2 -//! .category: math +//! .category: trigonometry //! .description: The arctangent function (radians) with 2 parameters (set x = 1 for normal arctangent) //! y.id: y //! x.id: x @@ -574,25 +577,53 @@ ${type} arctan2(${type} y, ${type} x) { return atan(y, x); } ` - ).join('\n'), + ).join(''), + ` +//! .name: Cosine +//! .id: cos +//! .category: trigonometry +//! .description: The cosine function (radians) + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} cos_(${type} x) { + return cos(x); +} +` + ).join(''), + ` +//! .name: Sine +//! .id: sine +//! .category: trigonometry +//! .description: The sine function (radians) + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} sin_(${type} x) { + return sin(x); +} +` + ).join(''), ` //! .name: Tangent //! .id: tan -//! .category: math +//! .category: trigonometry //! .description: The tangent function (radians) ` + GLSL_FLOAT_TYPES.map( (type) => ` -${type} tang(${type} x) { +${type} tan_(${type} x) { return tan(x); } ` - ).join('\n'), + ).join(''), ` //! .name: Arcsine //! .id: arcsin -//! .category: math +//! .category: trigonometry //! .description: The arcsine function (radians) — input will be clamped to [−1, 1] ` + @@ -602,7 +633,114 @@ ${type} arcsin(${type} x) { return asin(clamp(x, -1.0, 1.0)); } ` - ).join('\n'), + ).join(''), + ` +//! .name: Arccosine +//! .id: arccos +//! .category: trigonometry +//! .description: The arccosine function (radians) — input will be clamped to [−1, 1] + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} arccos(${type} x) { + return acos(clamp(x, -1.0, 1.0)); +} +` + ).join(''), + ` +//! .name: Hyperbolic cosine +//! .alt: cosh +//! .id: cosh +//! .category: trigonometry +//! .description: The hyperbolic cosine function + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} cosh_(${type} x) { + return cosh(x); +} +` + ).join(''), + ` +//! .name: Hyperbolic sine +//! .alt: sinh +//! .id: sinh +//! .category: trigonometry +//! .description: The hyperbolic sine function + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} sinh_(${type} x) { + return sinh(x); +} +` + ).join(''), + ` +//! .name: Hyperbolic tangent +//! .alt: tanh +//! .id: tanh +//! .category: trigonometry +//! .description: The hyperbolic tangent function (radians) + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} tanh_(${type} x) { + return tanh(x); +} +` + ).join(''), + ` +//! .name: Hyperbolic arccosine +//! .alt: acosh +//! .alt: arccosh +//! .id: arccosh +//! .category: trigonometry +//! .description: The hyperbolic arccosine function (radians) — input will be clamped to [1, ∞] + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} arccosh(${type} x) { + return acosh(max(x, 1.0)); +} +` + ).join(''), + ` +//! .name: Hyperbolic arcsine +//! .alt: asinh +//! .alt: arcsinh +//! .id: arcsinh +//! .category: trigonometry +//! .description: The hyperbolic arcsine function (radians) + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} arcsinh(${type} x) { + return asinh(x); +} +` + ).join(''), + ` +//! .name: Hyperbolic arctangent +//! .alt: atanh +//! .alt: arctanh +//! .id: arctanh +//! .category: trigonometry +//! .description: The hyperbolic arctangent function (radians) — input will be clamped to [-1, 1] + +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} arctanh(${type} x) { + return atanh(clamp(x, -1.0, 1.0)); +} +` + ).join(''), ` //! .name: Sigmoid //! .id: sigmoid @@ -620,9 +758,9 @@ ${type} sigmoid(${type} x, ${type} a, ${type} b, ${type} sharpness) { return mix(a, b, 1.0 / (1.0 + exp(-sharpness * x))); } ` - ).join('\n'), + ).join(''), ` -//! .name: Staircase (floor) +//! .name: Staircase //! .id: floor //! .category: curves //! .description: The floor function — largest integer less than x @@ -640,7 +778,7 @@ ${type} floorf(${type} x, ${type} stepw, ${type} steph, ${type} phase) { return floor(x / stepw + phase) * steph; } ` - ).join('\n'), + ).join(''), ` //! .name: Sine noise //! .category: noise @@ -733,7 +871,7 @@ float norm(vec4 x) { return length(x); } (type) => ` float dist(${type} x, ${type} y) { return distance(x, y); } ` - ).join('\n'), + ).join(''), ` //! .name: Dot product //! .description: the dot product between two vectors @@ -745,7 +883,17 @@ float dist(${type} x, ${type} y) { return distance(x, y); } (type) => ` float dot_prod(${type} x, ${type} y) { return dot(x, y); } ` - ).join('\n'), + ).join(''), + ` +//! .name: Cross product +//! .description: the cross product between two 3D vectors +//! .category: geometry +//! .id: cross + +vec3 cross_(vec3 x, vec3 y) { + return cross(x, y); +} +`, ` //! .name: White noise //! .description: Uniform distribution over [0, 1) @@ -969,27 +1117,75 @@ float worley(vec3 p, vec3 freq) { ` //! .name: Minimum //! .description: minimum of two values -//! .category: math +//! .category: basic //! .id: min ` + GLSL_FLOAT_TYPES.map( (type) => ` -${type} _min(${type} a, ${type} b) { +${type} min_(${type} a, ${type} b) { return min(a, b); }` - ).join('\n'), + ).join(''), ` //! .name: Maximum //! .description: maximum of two values -//! .category: math +//! .category: basic //! .id: max ` + GLSL_FLOAT_TYPES.map( (type) => ` -${type} _max(${type} a, ${type} b) { +${type} max_(${type} a, ${type} b) { return max(a, b); }` - ).join('\n'), + ).join(''), + ` +//! .name: Absolute value +//! .id: abs +//! .description: absolute value of number +//! .category: basic +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} abs_(${type} x) { + return abs(x); +}` + ).join(''), + ` +//! .name: Floor +//! .id: floor_ +//! .description: the floor function — greatest integer smaller than x +//! .category: basic +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} floor_(${type} x) { + return floor(x); +}` + ).join(''), + ` +//! .name: Ceiling +//! .id: ceil +//! .description: the ceiling function — smallest integer greater than x +//! .category: basic +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} ceil_(${type} x) { + return ceil(x); +}` + ).join(''), + ` +//! .name: Round +//! .id: round +//! .description: round to nearest integer +//! .category: basic +` + + GLSL_FLOAT_TYPES.map( + (type) => ` +${type} round_(${type} x) { + return round(x); +}` + ).join(''), ]; function get_creation_title() { @@ -1334,6 +1530,8 @@ for (const code of builtin_widgets) { const result = parse_widget_definition(code); if (result && result.error) { console.error(result.error); + } else if (widget_info.has(result.id)) { + console.error('duplicate widget id', result.id); } else { widget_info.set(result.id, result); } @@ -1952,6 +2150,8 @@ ${this.code.join('')} case '.2π': case '.2pi': return { code: '(6.2831853)', type: 'float' }; + case '.e': + return { code: '(2.7182818)', type: 'float' }; default: return { error: `no such builtin: ${input}` }; } @@ -2523,10 +2723,6 @@ function startup() { } }); - document.getElementById('about-button').addEventListener('click', () => { - document.getElementById('about-dialog').showModal(); - }); - document.getElementById('list-creations').addEventListener('click', () => { const container = document.getElementById('creations'); container.innerHTML = ''; @@ -2603,7 +2799,7 @@ function startup() { }); document.getElementById('code-form').addEventListener('submit', () => { - import_widgets(code_input.value); + new_creation(code_input.value); }); pause_element = document.getElementById('pause'); |