////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2018 Leo Tenenbaum
// This file is part of GraphColoring.
//
// GraphColoring is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GraphColoring is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with GraphColoring. If not, see .
////////////////////////////////////////////////////////////////////////////////
#include
#include "utils/errors.hpp"
#include "window.hpp"
namespace gui {
void Window::InitializeWindow()
{
// Initialize the Gtk Window
window = gtk_application_window_new(application);
gtk_window_set_title(GTK_WINDOW(window), title);
gtk_window_set_default_size(GTK_WINDOW(window), GetWidth(), GetHeight());
InitializeDrawingArea();
InitializeEvents();
gtk_widget_show_all(window);
on_activate();
}
void Window::OnActivate(std::function callback)
{
on_activate = callback;
}
void Window::RemoveAllCallbacks()
{
keyup_callbacks.clear();
keydown_callbacks.clear();
mouseup_callbacks.clear();
mousedown_callbacks.clear();
mousemotion_callbacks.erase(mousemotion_callbacks.begin(),
mousemotion_callbacks.end());
scroll_callbacks.erase(scroll_callbacks.begin(), scroll_callbacks.end());
render_callbacks.erase(render_callbacks.begin(), render_callbacks.end());
}
void Activate(GtkApplication*, gpointer data)
{
// This will be called when the application activates.
// It simply calls Window::InitializeWindow.
Window* win = (Window*)data;
win->InitializeWindow();
}
void Window::InitializeApplication(const char* t)
{
title = t;
application = gtk_application_new("com.pommicket.graphcoloring",
G_APPLICATION_FLAGS_NONE);
g_signal_connect(application, "activate", G_CALLBACK(&Activate), this);
}
Window::Window(const char* title, int w, int h, int fps)
: size(w,h), FPS(fps)
{
InitializeApplication(title);
}
Window::~Window() {}
int Window::GetWidth() const { return size.X(); }
int Window::GetHeight() const { return size.Y(); }
const Size* Window::GetSizePtr() const { return &size; }
Position Window::GetPosition(int x, int y, double xrel, double yrel)
{
return Position(x, y, xrel, yrel, GetSizePtr());
}
void Window::Quit()
{
g_application_quit(G_APPLICATION(application));
}
void Window::Mainloop()
{
g_application_run(G_APPLICATION(application), 0, NULL);
g_object_unref(application);
}
} // namespace gui