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-rw-r--r-- | 03/README.md | 2 | ||||
-rw-r--r-- | 04/Makefile (renamed from 04b/Makefile) | 4 | ||||
-rw-r--r-- | 04/README.md (renamed from 04b/README.md) | 77 | ||||
-rw-r--r-- | 04/guessing_game (renamed from 04b/guessing_game) | 18 | ||||
-rw-r--r-- | 04/in03 (renamed from 04b/in03) | 8 | ||||
-rw-r--r-- | 04/in04 (renamed from 04b/in04b) | 0 | ||||
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | README.md | 4 |
8 files changed, 76 insertions, 41 deletions
diff --git a/03/README.md b/03/README.md index b446574..686b48c 100644 --- a/03/README.md +++ b/03/README.md @@ -165,4 +165,4 @@ you need to make sure you store away any information you'll need after the funct And the language definitely won't be as nice to use as something with real variables. But overall, I'm very happy with this compiler, especially considering it's written in a language with 2-letter label names. -With that, let's move on to the [next stage](../04a/README.md). +With that, let's move on to the [next stage](../04/README.md). diff --git a/04b/Makefile b/04/Makefile index ef72181..ae9568c 100644 --- a/04b/Makefile +++ b/04/Makefile @@ -1,9 +1,9 @@ -all: out03 guessing_game.out out04b README.html +all: out03 guessing_game.out out04 README.html out03: in03 ../03/out02 ../03/out02 %.html: %.md ../markdown ../markdown $< -out04b: in04b out03 +out04: in04 out03 ./out03 %.out: % out03 ./out03 $< $@ diff --git a/04b/README.md b/04/README.md index f131943..6f638b6 100644 --- a/04b/README.md +++ b/04/README.md @@ -1,38 +1,60 @@ # stage 04 As usual, the source for this compiler is `in03`, an input to the [previous compiler](../03/README.md). -`in04b` contains a hello world program written in the stage 4 language. +`in04` contains a hello world program written in the stage 4 language. Here is the core of the program: -``` -main() +```main() function main puts(.str_hello_world) putc(10) ; newline syscall(0x3c, 0) -``` -As you can see, we can now pass arguments to functions. And let's take a look at `putc`: +:str_hello_world + string Hello, world! + byte 0 + +function strlen + argument s + local c + local p + p = s + :strlen_loop + c = *1p + if c == 0 goto strlen_loop_end + p += 1 + goto strlen_loop + :strlen_loop_end + return p - s -``` function putc argument c local p p = &c syscall(1, 1, p, 1) return + +function puts + argument s + local len + len = strlen(s) + syscall(1, 1, s, len) + return ``` -It's so simple compared to previous languages! Rather than mess around with registers, we can now -declare local (and global) variables, and use them directly. These variables will be placed on the +It's so simple compared to previous languages! +Importantly, functions now have arguments and return values. +Rather than mess around with registers, we can now +declare local (and global) variables, and use them directly. +These variables will be placed on the stack. Since arguments are also placed on the stack, by implementing local variables we get arguments for free. There is no difference between the `local` and `argument` keywords in this language other than spelling. In fact, the number of agruments to a function call is not checked against how many arguments the function has. This does make it easy to screw things up by calling a function with the wrong number of arguments, but it also means that we can provide a variable number of arguments -to the `syscall` function. Speaking of which, if you look at the bottom of `in04b`, you'll see: +to the `syscall` function. Speaking of which, if you look at the bottom of `in04`, you'll see: ``` function syscall @@ -53,6 +75,7 @@ Instead, `syscall` is a function written manually in machine language. We can take a look at its decompilation to make things clearer: ``` +(...function prologue...) mov rax,[rbp-0x10] mov rdi,rax mov rax,[rbp-0x18] @@ -67,6 +90,7 @@ mov rax,[rbp-0x38] mov r9,rax mov rax,[rbp-0x8] syscall +(...function epilogue...) ``` This just sets `rax`, `rdi`, `rsi`, etc. to the arguments the function was called with, @@ -133,22 +157,29 @@ Note that setting `rsp` very specifically rather than just doing `sub rsp, 8` is if we skip over some code with a local variable declaration, or execute a local declaration twice, we want `rsp` to be in the right place. The first three and last three instructions above are called the function *prologue* and *epilogue*. -They are all the same for all functions; a prologue is generated at the start of every function, +They are the same for all functions; a prologue is generated at the start of every function, and an epilogue is generated for every return statement. The return value is placed in `rax`. ## global variables Global variables are much simpler than local ones. The variable `:static_memory_end` in the compiler -keeps track of where to put the next global variable in memory. It is initialized at address `0x440000`, -which gives us 256KB for code (and strings). When a global variable is added, `:static_memory_end` is increased +keeps track of where to put the next global variable in memory. It is initialized at address `0x500000`, +which gives us 1MB for code (and strings). When a global variable is added, `:static_memory_end` is increased by its size. +## misc improvements + +- Errors now give you the line number in decimal instead of hexadecimal. +- You get an error if you declare a label (or a variable) twice. +- Conditional jumping is much nicer: e.g. `if x == 3 goto some_label` +- Comments can now appear on lines with code. +- You don't need a `d` prefix for decimal numbers. +- You can control the input and output filenames with command-line arguments (by default, `in04` and `out04` are used). + ## language description -Comments begin with `;` and may be put at the end of lines -with or without code. -Blank lines are ignored. +Comments begin with `;`. To make the compiler simpler, this language doesn't support fancy expressions like `2 * (3 + 5) / 6`. There is a limited set of possible @@ -176,7 +207,7 @@ conditionally jump to the specified label. `{operator}` should be one of - `{lvalue} |= {rvalue}` - `{lvalue} ^= {rvalue}` - `{lvalue} <= {rvalue}` - left shift `lvalue` by `rvalue` -- `{lvalue} >= {rvalue}` - right shift `lvalue` by `rvalue` +- `{lvalue} >= {rvalue}` - right shift `lvalue` by `rvalue` (unsigned) - `{function}({term}, {term}, ...)` - function call, ignoring the return value - `return {rvalue}` - `string {str}` - places a literal string in the code @@ -185,7 +216,7 @@ conditionally jump to the specified label. `{operator}` should be one of Now let's get down into the weeds: A a *number* is one of: -- `{decimal number}` - e.g. `108` (note: there's no `d` prefix anymore) +- `{decimal number}` - e.g. `108` - `0x{hexadecimal number}` - e.g. `0x2f` for 47 - `'{character}` - e.g. `'a` for 97 (the character code for `a`) @@ -194,7 +225,7 @@ A *term* is one of: - `.{label name}` - the address of a label - `{number}` -An *lvalue* is the left-hand side of an assignment expression, +An *l-value* is the left-hand side of an assignment expression, and it is one of: - `{variable}` - `*1{variable}` - dereference 1 byte @@ -202,8 +233,8 @@ and it is one of: - `*4{variable}` - dereference 4 bytes - `*8{variable}` - dereference 8 bytes -An *rvalue* is an expression, which can be more complicated than a term. -rvalues are one of: +An *r-value* is an expression, which can be more complicated than a term. +r-values are one of: - `{term}` - `&{variable}` - address of variable - `*1{variable}` / `*2{variable}` / `*4{variable}` / `*8{variable}` - dereference 1, 2, 4, or 8 bytes @@ -218,7 +249,7 @@ rvalues are one of: - `{term} | {term}` - `{term} ^ {term}` - `{term} < {term}` - left shift -- `{term} > {term}` - right shift +- `{term} > {term}` - right shift (unsigned) That's quite a lot of stuff, and it makes for a pretty powerful language, all things considered. To test out the language, @@ -236,5 +267,5 @@ of branching in this language (`if ... goto ...` stands in for `if`, `else if`, you need to use a lot of labels, and that means their names can get quite long. But at least unlike the 03 language, you'll get an error if you use the same label name twice! -Overall, though, this language ended up being surprisingly powerful. With any luck, the next stage will -finally be a C compiler... +Overall, though, this language ended up being surprisingly powerful. With any luck, stage `05` will +finally be a C compiler... But first, it's time to make [something that's not a compiler](../04a/README.html). diff --git a/04b/guessing_game b/04/guessing_game index 415851d..449ded8 100644 --- a/04b/guessing_game +++ b/04/guessing_game @@ -11,21 +11,21 @@ function main local p_line p_line = &input_line secret_number = getrand(100) - fputs(1, .str_intro) + puts(.str_intro) :guess_loop - fputs(1, .str_guess) + puts(.str_guess) syscall(0, 0, p_line, 30) guess = stoi(p_line) if guess < secret_number goto too_low if guess > secret_number goto too_high - fputs(1, .str_got_it) + puts(.str_got_it) return 0 :too_low - fputs(1, .str_too_low) + puts(.str_too_low) goto guess_loop :too_high - fputs(1, .str_too_high) + puts(.str_too_high) goto guess_loop :str_intro @@ -61,7 +61,7 @@ function getrand local n ptime = &getrand_time - syscall(228, 1, ptime) + syscall(228, 0, ptime) ; clock_gettime(CLOCK_REALTIME, ptime) ptime += 8 ; nanoseconds at offset 8 in struct timespec n = *4ptime n %= x @@ -127,7 +127,11 @@ function fputs length = strlen(s) syscall(1, fd, s, length) return - + +function puts + argument s + fputs(1, s) + return function fputn argument fd @@ -4,8 +4,8 @@ D=:global_variables 8C=D ; initialize static_memory_end C=:static_memory_end -; 0x80000 = 512KB for code -D=x480000 +; 0x100000 = 1MB for code +D=x500000 8C=D ; initialize labels_end C=:labels_end @@ -1980,11 +1980,11 @@ align x85 :input_filename - str in04b + str in04 x0 :output_filename - str out04b + str out04 x0 :input_file_error @@ -3,15 +3,15 @@ all: markdown README.html $(MAKE) -C 01 $(MAKE) -C 02 $(MAKE) -C 03 + $(MAKE) -C 04 $(MAKE) -C 04a - $(MAKE) -C 04b clean: $(MAKE) -C 00 clean $(MAKE) -C 01 clean $(MAKE) -C 02 clean $(MAKE) -C 03 clean + $(MAKE) -C 04 clean $(MAKE) -C 04a clean - $(MAKE) -C 04b clean rm -f markdown rm -f README.html markdown: markdown.c @@ -26,8 +26,8 @@ command codes. - [stage 02](02/README.md) - a language with labels - [stage 03](03/README.md) - a language with longer labels, better error messages, and less register manipulation - more coming soon (hopefully) +- [stage 04](04/README.md) - a language with nice functions and local variables - [stage 04a](04a/README.md) - (interlude) a very simple preprocessor -- [stage 04b](04b/README.md) - a language with nice functions and local variables ## prerequisite knowledge @@ -114,4 +114,4 @@ shall not be held liable in connection with it. ## contributing If you notice a mistake/want to clarify something, you can submit a pull request -via GitHub, or email `pommicket at pommicket.com`. Translations are welcome! +via GitHub, or email `pommicket at pommicket.com`. |