mouse-sensitivity 50 # complexity of SDF # making this bigger will make more complex scenes, but will require more gpu computation sdf-length 500 # complexity of color function # making this bigger will make more complex colors, but will require more gpu computation color-length 300 # max raymarching iterations # making this bigger will make boundaries less "blurry", but will require more gpu computation max-iterations 30 # raymarching distance threshold # (how close to distance 0 should the SDF get before we draw?) distance-threshold 0.02 # antialiasing factors # e.g. use 2 for 2x2 MSAA # this will make the scene look a bit nicer, but will require MUCH MORE gpu computation. antialiasing 1 # focal length in "meters" focal-length 1 # field of view in degrees fov 45 # set this to 1 to use HSV instead of RGB for color hsv 0