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Diffstat (limited to 'src/fshader_test.glsl')
-rw-r--r-- | src/fshader_test.glsl | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/fshader_test.glsl b/src/fshader_test.glsl index 95458ee..9e41d92 100644 --- a/src/fshader_test.glsl +++ b/src/fshader_test.glsl @@ -3,6 +3,15 @@ %COMMON% %SDF% +IN vec2 pos; + +vec4 rand(vec2 coord) { + // this seems to give pretty good quality noise for |coord| < 2 + vec4 a = sin((coord.xyyx + vec4(3.0)) * (coord.xyxy + vec4(4.0)) * 100.0 + 0.5832) * 1618.0; + vec4 b = sin((coord.xyyx + vec4(3.0)) * (coord.xyxy + vec4(4.0)) * 222.0 + 5.1339) * 2412.0; + return vec4(fract(a.xy + a.zw), fract(b.xy + b.zw)); +} + void main() { - gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + gl_FragColor = vec4(rand(pos));//sdf(8.0 * rand(pos).xyz - 4.0)); } |