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-rw-r--r--src/fshader_test.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/fshader_test.glsl b/src/fshader_test.glsl
index 4cd9ebd..709dedb 100644
--- a/src/fshader_test.glsl
+++ b/src/fshader_test.glsl
@@ -1,10 +1,13 @@
// used to determine the default level set
-%COMMON%
-%SDF%
IN vec2 pos;
+uniform float u_time;
+
+%COMMON%
+%SDF%
+
vec4 rand(vec2 coord) {
// this seems to give pretty good quality noise for |coord| < 2
vec4 a = sin((coord.xyyx + vec4(3.0)) * (coord.xyxy + vec4(4.0)) * 100.0 + 0.5832) * 1618.0;