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Diffstat (limited to 'sandboxes/EXAMPLE_circulation.txt')
-rw-r--r-- | sandboxes/EXAMPLE_circulation.txt | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/sandboxes/EXAMPLE_circulation.txt b/sandboxes/EXAMPLE_circulation.txt deleted file mode 100644 index 8d31e84..0000000 --- a/sandboxes/EXAMPLE_circulation.txt +++ /dev/null @@ -1,43 +0,0 @@ -# This file controls the behavior of function sandbox. -# Here I'll explain what all the settings do, so you can make your own sandboxes. -# Any empty line or line beginning with the '#' character (like these first three) is ignored - -# This sets the number of grains used in the simulation to 20,000 -grains 20000 -# The grain "refresh rate" is the proportion of the grains which are -# regenerated (replaced by new ones in the starting area) every second -grain_refresh_rate 0.01 -# This controls the size of the starting area grains are added to -start_radius 3 -# Set the color of the grains (you can look up "color picker" to find tools for finding color codes) -color #ffaabb -# Let's add a function now! -# The functions are written in the GLSL language (check out https://www.khronos.org/opengles/sdk/docs/manglsl/docbook4/). -# You can use all sorts of functions like sin, cos, sqrt, -# etc. For multiplication you use * and to take a to the power of b you need to use pow(a, b). -# You can use x,y,z to get the coordinates of the grain, or p to get them as a vector. You can also use pi. -add vec3(z, 0, -sin(y)*x) - -# We can add more functions in this same file. We can change settings before adding our next function -# to make them only apply to it. -# We'll use more grains for this one. -grains 30000 -# For this function, let's color-code grains based on speed. First, we can set the two colors, -# for "slow" grains and "fast" grains. -color #0000ff -color2 #ff0000 -# And now we need to specify the "scaling", i.e. how much change in speed corresponds to -# change in color. -color_scale 1 -# Now let's add the function. -add vec3(y, -x*cos(x), 0) - -# We can also control some settings which don't apply to any particular function. You can put these anywhere. -# This controls your movement speed. -move_speed 5.0 -# Now we get to some technical settings, which you can just leave set to the defaults -# Field of view in degrees -fov 50 -# Near and far clipping planes, respectively -clipping_planes 1 100 - |